Creativity in the Digital Age

Creativity in the Digital Age

Creativity in the Digital Age
SYNOPSIS

Smart phones are changing our understanding of creativity.

Yesterday in a Berlin museum, a guard called my attention to a special picture. People were streaming in to see the Spanish Siglo de Oro exhibit, but few were studying the museum’s glorious collection, and he and I stood alone in a room of 15th-century Flemish paintings. The one he loved portrayed an old man wearing a thin stole of fox-fur. “Look at the fur,” he said. The little-known artist had painted it in such detail, it looked as though it would tickle my cheek. With infinitely fine lines, he had turned a two-dimensional surface into an illusion of floating softness.

The guard and I spoke about how long the artist must have studied to learn his technique. He must have started as an apprentice, cleaning brushes, and at some point he would have been allowed to paint feet. Only after decades of observation and practice could he have become a master.

As psychologists such as Mark Freeman and Mihaly Csikszentmihalyi have shown, no one becomes an artistic genius alone (Freeman 1993; Csikszentmihalyi 1996). Popular myths depict artists as rebels who succeed despite social forces, but that is not what the data show. Artists have to learn the rules of their domains before they can break them, and their innovations must be accepted as valuable by experts in their fields (Csikszenhimihalyi 1996, 27). As Freeman’s interviews with artists have revealed, “It is not quite right to say that creativity is affected by social conditions. Instead, it would seem more appropriate to say that creativity is constituted through those conditions” (Freeman 1993, 12). The painter of the fox-fur had talent, and he probably wanted to create art. But that talent would never have bloomed into brilliance without the apprenticeship his Flemish culture allowed.

The museum guard wanted to discuss more than painting, and I shrank when he spoke of young people’s unwillingness to work. According to a friend of his who taught high school, only three in a hundred students nowadays want to learn. The others are all playing with their smart phones. For a minute I empathized with him. I turned 55 yesterday, and I know the frustration of dodging zombies who walk staring into palm-sized boxes and expect the world to make way for them. What do they see that’s more fascinating than the people around them and the sky above? But my students with smart phones are brilliant, and no one could work harder than they. If young people who won’t learn constitute a threat, what about old people who won't learn?

I told the guard that  people could be creative with smart phones, an idea he didn’t accept. The marvelously daring film Tangerine was shot on an iPhone, and one can be active or passive with digital technology just as one can be active or passive with a pen and paper. Thinking that people stare at their smartphones because they’re interested in phones is like thinking that scientists study Drosophila genetics because they’re interested in fruit-flies. Digital devices offer views into the way the world works, and they invite rather than stifle creativity.

With all the warnings about what digital technology is doing to human brains, there has been less talk about what we’ve gained from it. If one thinks of a creator as a bounded individual, artistry remains more limited than if one thinks of human-machine networks or creative groups. The painting the museum guard admired emerged as the work of partnerships and tools: the person who cooked the artist’s meals; the person who taught him to paint; and the brushes, pigments, and canvas that constituted the technology of his time.

Creativity must be nourished and challenged, and it thrives because of cultures and technologies, not in spite of them. “The basis of art is truth,” said fiction-writer Flannery O’Connor, and it takes courage, patience, and overwhelming work to render truth in a form that engages many people (O’Connor 65). I regard it as equally courageous to shoot a feature-length film on an iPhone and to spend months painting fox-hairs so that a viewer can imagine them against her skin. As artistic creators, Tangerine director and co-producer Sean Baker and the 15th-century Flemish painter might not be as different as they seem. By studying the works of artists they admired and finding the support they needed, both created works that make their viewers feel. I left the museum guard alone with his painting, an old man contemplating an old man, hoping that artists born today would have the perseverance to create such beauty.

Works Cited

Baker, Sean S. Tangerine. 2016

Csikszentmihalyi, Mihaly. Creativity: Flow and the Psychology of Discovery and Invention. New York: Harper Collins, 1996.

Freeman, Mark. Finding the Muse: A Sociopsychological Inquiry into the Conditions of Artistic

Creativity. Cambridge, UK: Cambridge University Press, 1993.

O’Connor, Flannery. “The Nature and Aim of Fiction.” In Mysteries and Manners: Occasional

Prose, Selected and Edited by Sally and Robert Fitzgerald. New York: Farrar, Straus & Giroux.

This article was originally published in Psychology Today

Laura Otis, Ph.D., is a professor of English at Emory University, where she teaches interdisciplinary courses on literature, neuroscience, cognitive science, and medicine. She is the author of Rethinking Thought.

 

Rethinking Thought takes readers into the minds of 30 creative thinkers to show how greatly the experience of thought can vary. It is dedicated to anyone who has ever been told, "You're not thinking!", because his or her way of thinking differs so much from a spouse's, employer's, or teacher's. The book focuses on individual experiences with visual mental images and verbal language that are used in planning, problem-solving, reflecting, remembering, and forging new ideas. It approaches the question of what thinking is by analyzing variations in the way thinking feels.

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